Without comparing Anthem to other shlooters, early game loot: bad. I'm not going to sit here and tell people that they're wrong, because a lot of the main arguments I see against Anthem are subjective, but I can give you an accurate view on the current state of Anthem in things that I think are more or less objective, mainly the loot. I’d like to see attributes make an appearance in the genre so you can really customize and commit to a build, but that seems to be a design from the past. I think loot games need cool, meaningful gear, cosmetic customization, and a meaningful skill tree. My understanding of current-state Anthem is that it doubles down on bland with boring weapons, kinda-okay armor modifiers, and no skill tree. I like that kind of design as an old Diablo 2 guy (duping killed D1 for me), but I think people want cool shit faster in loot shooters. My friends and I never replaced those early items because 1) they were some of the best items available and 2) leveling stuff was so cheap.Īs far as getting kinda boring gear that makes the numbers change slightly, then go up slightly, then go up more, then offer a cool perk, then look cooler, then offer more perks, then better perks, then look amazing.I wonder if there’s the patience for that these days. There are lots of ways to make loot fun and exciting outside of endgame through some tricks and systems to keep drops interesting, even if its mostly just in your I’m not saying this is good game design, but I want to say Destiny 2 gives you epic or legendary gear (whatever they call the orange shit) PRETTY damned early. Maybe not perfectly balanced for early to mid levels but since this game is purely PvE why not have it in? It may seem dumb but the chance at a high quality drop no matter what can add a bit of excitement to all drop chances. Early levels its commons, then as you level it becomes uncommons and epics, then mostly epics. The other decision that makes the loot boring is the quality of the loot is tied to level. Also the lack of armor bits for the Mech is also a bummer. You AR is going to look almost exactly the same to the upgraded one you just got, and that makes it a huge bummer. In Anthem all the gun types look damn near the exact same. Yeah that next step up sword is basically just a bit of a higher number but if it looks cooler, has a neat design and color scheme it can make it fun anyway. What I mean is first and foremost, for me at least, the way you can make normal loot exciting is design difference. This My major issue with Anthems loot is that it's boiled down to boring numbers with no chance at lucky drops. They actually nailed this in Mass Effect 3's MP, so they just need to look at that. Going harder should make enemies a little tougher, but it should also be more about their AI and spawning harder enemies more often. They need to rethink that BS immediately. I don't like the idea of the grandmaster difficulties just adding more health to enemies. All they really need is add more challenging and diverse missions. I think Anthem is at a better starting point than those games and can easily build/grow from here. It would be great if they all did, but it seems like a crappy standard in the loot shooter sub-genre now. If I recall correctly, neither Division nor Destiny released with their incursion/raids at launch either. I like Warframe now, but it used to feel like a weird mod. Bungie expected us to play the same missions dozens of times, which was not okay with me. Destiny 1 got rid of Peter Dinklage (the person who talks the most in the game), it was bad at giving out loot until Bungie updated it, and people were surprised at how few missions the game had. It took around 6 months for Division to get good and interesting. I think people forgot how bad/rocky Division, Destiny, and Warframe started.
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